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Tag: Virtual Reality

X-Prize: Future First | Exploring Mars in VR

Technology is really a marvel. So often, as new technology comes out and allows us to do things that were thought impossible in the past, we hear the phrase “The future is now.” Popular Science and XPRIZE are teaming up to explore and explain technologies like these in a new video series called Future First. …

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Microsoft: NormalTouch and TextureTouch

Haptic technology is nothing new. Game controllers have vibrated in our hands since the 90’s. And special gloves aims to emulate resistance and texture of a lot of digital objects. Now, a research team at Microsoft has taken the concept a step further with two new controller prototypes.  

Unity: Unite Europe 2016 – Roomscale VR discussion panel

The opportunities and challenges in room scale Virtual Reality. Not just a design discussion, but also user expectations as we create all new experiences. Panelists include: Chet Faliszek (Valve), Julie Heyde (VRUnicorns), Joachim Holmer (Neat Corporation), Dirk Van Welden (I-Illusions) & Sara Lisa Vogl (Lucid Trips / VR Nerds)

TED: This virtual lab will revolutionize science class | Michael Bodekaer

Virtual reality is no longer part of some distant future, and it’s not just for gaming and entertainment anymore. Michael Bodekaer wants to use it to make quality education more accessible. In this refreshing talk, he demos an idea that could revolutionize the way we teach science in schools.

Google: Tilt Brush: Painting from a new perspective

Tilt Brush lets you paint in 3D space with virtual reality. Unleash your creativity with three-dimensional brush strokes, stars, light, and even fire. Your room is your canvas. Your palette is your imagination. The possibilities are endless.

Brainstimulation – Mend a broken brain

Training with RehAtt, a stimulating Virtual Reality method, improves attention among stroke patients even years after stroke. In a so-called virtual reality environment, intensive training is done in 3D games, with exercises designed on a scientific foundation to improve attention. The training is intensified with the stimulation of sight, hearing and feeling while the weaker …

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NASA Jet Propulsion Laboratory: Mixed-Reality Tech Brings Mars to Earth

NASA and Microsoft have teamed up to create “Destination: Mars,” a guided tour of Mars using the same Hololens technology that helps scientists plan the Curiosity rover’s activities.  

SVVR: 2015 Panel Discussion: The Rise of Consumer VR

Silicon Valley Virtual Reality, SVVR organizes community events for consumer VR developers and startups. It is a community of VR developers, entrepreneurs, engineers, artists, and early adopters. The original VR meetup group have been organizing monthly events in Silicon Valley since May of 2013. Panel discussion on the topic The Rise of Consumer VR. Panelists: …

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Slush: The Future of Virtual Reality | Panel Discussion

VR panel discussion moderated by Jens Hansegard (Wall Street Journal), joined by Hao Li (VR professor at USC), Thor Gunnarson (Co-Founder at Sólfar) and Mike Rothenberg (Rothenberg Ventures).  

Gizmodo: This technology will bring us Star Wars holograms one day

According to Microsoft researchers, this is the first solution that allows you to capture anything in three dimensions and send it over the internet so anyone can see it from any point of view, just like the holograms in Star Wars. Now we only need a projection system that doesn’t require us to use the …

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NASA: NASA Testing Project Sidekick

Could this be the first step towards a future of holodecks, a la Star Trek ? NASA and Microsoft have teamed up to develop Sidekick, a new project using commercial technology to empower astronauts aboard the International Space Station. Sidekick uses Microsoft HoloLens to provide virtual aid to astronauts working off the Earth, for the …

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ILMVisualFX: Lucasfilm Creating Star Wars and Jurassic Park Virtual Reality Experience

Industrial Light & Magic (ILM) and parent company Lucasfilm, Ltd. announce the formation of ILM Experience Lab (ILMxLAB), a new division that will draw upon the talents of Lucasfilm, ILM and Skywalker Sound. ILMxLAB combines compelling storytelling, technological innovation and world-class production to create immersive entertainment experiences. For several years, the company has been investing …

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TED: Donald Hoffman: Do we see reality as it is?

Cognitive scientist Donald Hoffman is trying to answer a big question: Do we experience the world as it really is … or as we need it to be? In this ever so slightly mind-blowing talk, he ponders how our minds construct reality for us.  

Micah Ganske: Ocular EVA Pod – Augmented VR Project

For this project, launching this weekend at Art Market San Francisco, in the 101/Exhibit booth, Micah Ganske created a hybrid sculpture and virtual reality experience. The sculptural component is 3D printed and took approximately 75 days of total print time and about 3 weeks to assemble. Micah Ganske based the design of the structure around …

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Augmented World Expo: Augmented Reality Eyewear (Smart Glasses) Face-Off at AWE 2013

Augmented reality (AR), a live copy, view of a physical, real-world environment, augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. The information about the surrounding real world of the user becomes interactive and digitally manipulable A panel moderated by Pete Wassell (Augmate) with leading Augmented Reality Eyewear manufacturers: …

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Sergey Brin: Why Google Glass?

  FILMED FEB 2013 • POSTED MAY 2013 • TED2013 This is not a demo, more of a philosophical argument: Why did Sergey Brin and his team at Google want to build an eye-mounted camera/computer, codenamed Glass? [KGVID width=”720″ height=”400″]http://www.ourprg.com/Video/SergeyBrin_2013-480p.mp4[/KGVID]